In that case is more worth it use AA on SSAO x4 or go and use DSR and play this on even more higher resolutions. VXAO is noticeable too im not gonna lie but enough to say "Ok i eat the performance issue" nah. It's located in Texas, United States.Cache is not at the posted coordinates It will be neccessary to locate a few facts about the Doolittle raid to find the cache location. It's a Regular size geocache, with difficulty of 2, terrain of 1.5. And the change from VXAO to HBAO+ is only framerate (If you had VXAO put it down to HBAO+ and you get like 30-50 fps back) The Last Raider (GC6Z5MB) was created by Team Troglodyte on. Solar Shadows are extremly noticeable on that area (bc it was the only area where i finally notice a huge difference between on and high, on the rest of areas are not visible at the same detail).Īmbient oclussion i been thinking on disable it.But on this game sadly for me the change between "On" and HBAO+ is extremly high on visual.
#Geo 5 raider Pc
Yeah its a HUGE area so makes sense thanks! The area is huge but this game at least the PC version if you are in a higher area and lets see you are on top of a hill and you are facing the village where Lara is going arround 2-3 chapters later but you can see it, the game is actually rendering details from that area, is kinda rendering the area of course not at 100% but it is rendering details that can be see on a long range (Idk the name of this one but if you search the NVIDIA guide of performance of this game they mention about this). If you had the textures, solar shadows and ambient oclussion on high thats why. Originally posted by HelenaEX2:The geothermal valley renderize a lot of areas at same time.